Mono no aware — the ache of impermanence.
In 2024, I picked up a camera to document a home I felt was changing too quickly.
This ongoing body of work is the result.
I’m not a photographer
I’m a full-time software engineer with a 9 to 5. It’s a path I set upon since I was a kid obsessed with computers.
But something felt missing.
I grew up enraptured with the worlds of Makoto Shinkai, Hayao Miyazaki, and virtual escapes like Skyrim and Fallout. I knew one day I wanted to create worlds as beautiful as the ones I grew up in.
So I spent a decade pursuing that. First in animation, then in game development. These mediums are long burns. It took years for me to build the technical proficiency to express even a fraction of the grandiose creative visions I had. I love creating games, but I grew frustrated at the slow feedback loop. And I grew ever weary of the long nights spent in front of my computer.
So I took a break. I spent a year traveling around my state of Washington, another year visiting friends in different cities, trying to find that spark of inspiration again. I vividly remember sitting on a balcony in Honolulu, looking on at a gorgeous sunrise, wondering how the heck my work could live up to the beauty right in front of me.
So I asked myself: Could I render my real world as vividly as the scenes in my imagination?
I picked up a camera and the rest is history.
I hope my work can speak to you like the works that inspired me. And if you want to keep up with my latest, follow me on Instagram :)